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api</FONT>
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Class  Nes::Api::Rewinder</H2>
<PRE>
<code>Base</code>
   |
   +--<B>Nes::Api::Rewinder</B>

</PRE>
<HR>
<DL>
<DT>class <B><a href="../api/Nes..Api.html">Nes::Api</a>::Rewinder</B></DT><dt> extends Base
</DL>

<p>Game rewinder interface.
<p>

<HR>


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<CODE>enum</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Api..Rewinder..Direction.html">Nes::Api::Rewinder::Direction</a></CODE></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Direction.</TD>
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<CODE>enum</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Api..Rewinder..State.html">Nes::Api::Rewinder::State</a></CODE></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rewinder state.</TD>
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<CODE>typedef</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Api..Rewinder..StateCallback.html">Nes::Api::Rewinder::StateCallback</a></CODE></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rewinder state callback prototype.</TD>
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<CODE>&nbsp;static <a href="../api/Nes..Api..Rewinder..StateCaller.html">Nes::Api::Rewinder::StateCaller</a></CODE></FONT></TD>
<TD><CODE><B><a href="#stateCallback">stateCallback</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rewinder state callback manager.</TD>
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<TD><CODE><B><a href="#Rewinder(T&)">Rewinder</a></B>( T& instance )</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface constructor.</TD>
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<CODE>&nbsp;Result</CODE></FONT></TD>
<TD><CODE><B><a href="#Enable(bool)">Enable</a></B>( bool state = true )</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables rewinder.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><a href="#EnableSound(bool)">EnableSound</a></B>( bool state = true )</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables backward sound.</TD>
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<CODE>&nbsp;<a href="../api/Nes..Api..Rewinder..Direction.html">Nes::Api::Rewinder::Direction</a></CODE></FONT></TD>
<TD><CODE><B><a href="#GetDirection()">GetDirection</a></B>() const</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current direction.</TD>
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<CODE>&nbsp;bool</CODE></FONT></TD>
<TD><CODE><B><a href="#IsEnabled()">IsEnabled</a></B>() const</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks if rewinder is enabled.</TD>
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<CODE>&nbsp;bool</CODE></FONT></TD>
<TD><CODE><B><a href="#IsSoundEnabled()">IsSoundEnabled</a></B>() const</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks if backward sound is enabled.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><a href="#Reset()">Reset</a></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets rewinder.</TD>
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<CODE>&nbsp;Result</CODE></FONT></TD>
<TD><CODE><B><a href="#SetDirection(Direction)">SetDirection</a></B>( <a href="../api/Nes..Api..Rewinder..Direction.html">Nes::Api::Rewinder::Direction</a> direction )</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets direction.</TD>
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<A NAME="stateCallback"><!-- --></A>
<A NAME="stateCallback"><!-- --></A>
<H3>stateCallback</H3>
<PRE>
public static <a href="../api/Nes..Api..Rewinder..StateCaller.html">Nes::Api::Rewinder::StateCaller</a> <B>stateCallback</B>;
</PRE>
<DL>
<DD>Rewinder state callback manager.
Static object used for adding the user defined callback.
</DD>

</DL>
<HR>

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<A NAME="Rewinder(T&)"><!-- --></A>
<A NAME="Rewinder"><!-- --></A>
<H3>Rewinder</H3>
<PRE>
public <B>Rewinder</B>( T& instance );
</PRE>
<DL>
<DD>Interface constructor.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>instance</code> - emulator instance</DD>
</DL>

</DL>
<HR>

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<A NAME="Enable(bool)"><!-- --></A>
<A NAME="Enable"><!-- --></A>
<H3>Enable</H3>
<PRE>
public Result <B>Enable</B>( bool state = true ) throw();
</PRE>
<DL>
<DD>Enables rewinder.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>state</code> - true to enable</DD>
<DT><B>Returns: </B><DD>result code</DD>
</DL>

</DL>
<HR>

<A NAME="EnableSound(bool)"><!-- --></A>
<A NAME="EnableSound"><!-- --></A>
<H3>EnableSound</H3>
<PRE>
public void <B>EnableSound</B>( bool state = true ) throw();
</PRE>
<DL>
<DD>Enables backward sound.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>state</code> - true to enable</DD>
</DL>

</DL>
<HR>

<A NAME="GetDirection()"><!-- --></A>
<A NAME="GetDirection"><!-- --></A>
<H3>GetDirection</H3>
<PRE>
public <a href="../api/Nes..Api..Rewinder..Direction.html">Nes::Api::Rewinder::Direction</a> <B>GetDirection</B>() const throw();
</PRE>
<DL>
<DD>Returns the current direction.
</DD>
<DL>
<DT><B>Returns: </B><DD>current direction</DD>
</DL>

</DL>
<HR>

<A NAME="IsEnabled()"><!-- --></A>
<A NAME="IsEnabled"><!-- --></A>
<H3>IsEnabled</H3>
<PRE>
public bool <B>IsEnabled</B>() const throw();
</PRE>
<DL>
<DD>Checks if rewinder is enabled.
</DD>
<DL>
<DT><B>Returns: </B><DD>true if enabled</DD>
</DL>

</DL>
<HR>

<A NAME="IsSoundEnabled()"><!-- --></A>
<A NAME="IsSoundEnabled"><!-- --></A>
<H3>IsSoundEnabled</H3>
<PRE>
public bool <B>IsSoundEnabled</B>() const throw();
</PRE>
<DL>
<DD>Checks if backward sound is enabled.
</DD>
<DL>
<DT><B>Returns: </B><DD>true if enabled</DD>
</DL>

</DL>
<HR>

<A NAME="Reset()"><!-- --></A>
<A NAME="Reset"><!-- --></A>
<H3>Reset</H3>
<PRE>
public void <B>Reset</B>() throw();
</PRE>
<DL>
<DD>Resets rewinder.
</DD>

</DL>
<HR>

<A NAME="SetDirection(Direction)"><!-- --></A>
<A NAME="SetDirection"><!-- --></A>
<H3>SetDirection</H3>
<PRE>
public Result <B>SetDirection</B>( <a href="../api/Nes..Api..Rewinder..Direction.html">Nes::Api::Rewinder::Direction</a> direction ) throw();
</PRE>
<DL>
<DD>Sets direction.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>direction</code> - direction, FORWARD or BACKWARD</DD>
<DT><B>Returns: </B><DD>result code</DD>
</DL>

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